wowhead paladin diablo 2


The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Also give you a tad of Smite damage and a badass skin for your shield. Charge: Your second mobility skill. Recast every time it dies. Use often. If you are fast enough, you can bait your opponent into blindspotting you and then smite him back in your hammerfield. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Use Charge to get away if she stunlock you, as charge ignore Hit Animation Recovery. Try to familiarize yourself slowly with them, but don't feel discouraged if you don't see rapid progress. This is one of the hardest tricks to master in D2:R, and people able to use reliably them to their full potential can probably be counted with one hand. Simply type the URL of the video in the form below. Throwlock is important: As Hammer is always a skill you use on your Left click, mastering Throwlock is a must to be successful, because its your only real way to aggressively chainlock. A summoned Hammer spirals outward, damaging enemies.. You can also chose to just Smite her once or two, retreat and wait for the open wound (if it proc) to do its effect, then repeat. GC Skillers with out Life bonuses shouldn't be considered. Resist Cold is an important synergy for increasing the damage of Holy Freeze, giving it +15% cold damage per level. steward blizzardwatch rewarding shadowlands This will work on the Holy Freeze you get from your gear. Salvation is not only an important survival aura in some situations, it's also a damage synergy for Holy Freeze (and the primary reason you invest so much in it). With +Skill items, it becomes a major part of your defensive strategy. If he procs Life Tap curse on you with Exile runeword, teleport away and then use your Cleansing aura to remove it. This can be necessary because Smiter can also perform the smite FoH stomp combo. Bait him to stomp you or to blindspot you and be ready to punish. Max this for the damage synergy to Blessed Hammer., Reduces the chance that your attacks will be interrupted. Once you're up to where you switch to this spec, you'll have enough gear to restore your mana without needing extra Energy. Against Necromancers with a more walking oriented style, you have to play a bit as if you were facing an Amazon: go in, try a stomp or a cut, get out before he can punish you, recast Oak and get in again. Auralock is usable: Auralock is the process of locking someone with an aura (meaning you aren't moving and casting while you do it), then using the namelock to do a delayed stomp. By holding Shift when using it, you will actually use that one with out targeting anything. The less damage you take each time you are aggressive, the longer you will survive. Simply browse for your screenshot using the form below. C/T teleport stomp can be effective, but they are really hard to master so it's unreasonable to try doing that your main strategy. With that, you can normally stunlock and stomp Sorceress. It's even more true when you play in TvT and your opponents got buffed by. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles!

Don't stay too much in the screen of the Bowazon. If you go crazy and put your Fortitude into Sacred Armor, you'll need to spend 232 points here. You might want to proof-read your comments before posting them. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Simply type the URL of the video in the form below. Make sure he didn't namelock you before teleporting anywhere close to him. More information below. So, what are you waiting for? Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Instead, teleport a bit close and cast hammer, force him to move and look for an opportunity to surprise him with a stomp. Your main mobility spell, especially because you will have all the time the 125 fast cast rate breakpoint. Good Sorceresses will often try to bait you to teleport in when the meteor is about to fall on their heads. Cleansing aura: Used to remove curses and poison from you and your allies.

A nice defensive ability, even with just a few points invested. Simply browse for your screenshot using the form below. While its swirled, any damage, big or not, will put it in hit recovery. Hammerdins naturally have tons of damage, meaning you will still do really consequential damage even with out GC Skillers. More explanations below.

You might want to proof-read your comments before posting them. Thus, you will use it each time you are casting Hammers. If you are too slow she will stunlock you, forcing you to reset your offensive by charging away. Its particularly good when people are trying to stunlock you, as Charge ignores Hit Recovery animation. C/T teleport stomp can be incredibly powerful on Hammer, but they are also incredibly hard to master. Dracul's Grasp glove. Instead, be quick and instantly namelock him with Smite. Look out for the Meteor, which can deal you a good chunk of damage. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Fist of the Heavens: Used in conjunction with Smite. Swap to FoH, cast once, and then instantly follow with teleport for the kill. Also, the Necromancer can counter it by walking south after you smite him, forcing you to chain your smite FoH combo with a cut. There you go -- you have an Hammerfield. Trying to go for Blind Spot is a good option, but you will probably die if you miss. Throw: Useful to chainlock after having namelocked someone with Blessed Hammer. Your inventory is an useful tool if you need to stack resistance (Cold Sorceress, Fist of the Heavens Paladin, a Necromancer using Lower Resistance). It can have its use but it's fairly easy to read for good players (they saw you entering their screen before, and now they see you not moving on the minimap, so they can deduce you are auralocking them and counter accordingly). Keep that going until she decide to teleport away: that's your opportunity to FOH telestomp her and to go for the kill. Smite/FoH stomp combo. Mandatory pet in a lot of matchups and in TvT, because it helps you survive quite a lot. It works that way : Smite your target (preferably while using Fanaticism aura as well so it's faster). Immediately after, telestomp and swap to Hammer and Concentration. If she start to walk south, you can either try to cut her, either just teleport on her and smite her again. If you try to telestomp, do it when the opponent is moving and when he probably won't expect it: stomping when he is casting his Hammer field will instantly kill you. Occasionally useful for bridging to an enemy quickly. Never directly teleport on him unless you think you can surprise him. And the longer you survive, the more opportunity you will have. Sacrifice gives 12% bonus damage per level to Zeal. It's your "Get out of jail free" card. Experienced players will easily read your aggression if you always use the same timings, and its not hard to walk south as Druid while casting some Tornadoes upside to punish the Hammerdin who is about to chainlock. Losing too much life yourself isn't generally worth it either. Same if you face a Wind Druid. Holy Shield: Buffs your block % and your defense, allowing you to have maxblock easily with Spirit. However, if you play against a Paladin or an Assassin with 4.3 k life, having enough damage to two-shot him instead of three-shot could very well be the deciding factor of the duel. Magically enhances shield to give defense bonuses. Download the client and get started. You will never use it to deal damage, but just to move. In comparison, some others classes have matchups they have literally less than 1% chance of winning. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. It gives 7% cold damage per level to Holy Freeze; max out Resist Cold first. You might want to proof-read your comments before posting them. Dracul gloves give you Open Wounds, particularly effective against Energy Shield Sorceress because they don't have a lot of life (they upgrade their mana instead). Download the client and get started. The Smite Fist of the Heavens (FoH) Stomp combo: This is where things get interesting.

Oak Sage: Comes from your Heart of the Oak Runeword. Hammerfield and blind spots: Stay in place and cast Blessed Hammer for some seconds. Always use Oak Sage. , Zeal is your primary attack mode that you will use constantly. Can't miss or be blocked. Simply browse for your screenshot using the form below. Be really quick in your approach. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. This is the minimum Dexterity you'll need to be able to use Phase Blades as you level. You are the one supposed to be defensive, so don't feel bad about it and camp in your hammerfield. Closes the distance with an enemy, delivering a Bash on contact. However, Holy Shield will do a large part of the job for you, also allowing you the luxury to wear spirit as a maxblock caster, Staying alive is important if you are to win a duel, While having more mana is comfortable, maxing out your life stat is better. So, what are you waiting for? At some point she will probably stop Mind Blast to cast some traps. Holy Freeze - although you will get this using gear, not a skill, Holy Shield - an important defensive ability. The Smite FoH combo is a move most experienced hammer players love to use, as its both fairly hard to pull off and flashy to witness. Overkilling an opponent isn't worth it. Your main weapon against Druid is Smite: when the druid tele near to you to cast Tornadoes, don't try to dodge. Boosts your damage, particularly your Blessed Hammer damage., Increases your Attack Rate and Attack Rating. Try to read the teleport habit of your opponent and to leave invisible hammer there. Vs a Fire Sorceress you can swap Waterwalk for Hotspur, Vs Cold Sorceress you can swap your Stone of Jordan for Raven Frost. For example, Crown of Ages. Depending the build, you will have to reach 174 or 148 strength in total, but Enigma will take care of most of it, Enough to have Maxblock with Holy Shield and damage reduce setup, Max block is mandatory in PvP for Hammerdin, especially when you are facing a Bowazon. Trying to "force" a teleport on the Amazon while she get you in block animation stunlock can sometime work. Vs a Trap based Assassin you can swap Stone of Jordan for Whisp projector if you are using the 10 points Resist Lighting build, or Verdungo for Thundergod vigor if you aren't. Vigor aura: Used in conjunction with charge, or to help your allies to run faster. Download the client and get started. Fireball won't deal you that much damage with Hotspur, so its ok to play with only 56 fhr in that match up, but you can put coa instead of Shako if you want to keep 86 FHR no matter what. Having a lot of Small Charms give you more flexibility if you need to stack resistance. If that happens, you have to perform a cut after doing the smite FOH combo. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! Unless you have a clear opportunity to do it, i would advise on relying more on fast tele stomp and cut. If you got you in Mind Blast namelock but don't have a trapfield setup yet, keep charging slightly away and try to be attentive. Don't try to do it too much, or else it will become easily predictable, and that strategy costs you far too much life. Pray that she won't clawblock it. . I can't emphasize enough how important that is, but there is no duel a Hammerdin cannot win. The only moment you should be aggressive is when the Druid is going to recast his summons. It greatly increases the damage, attack speed, and attack rating for both you and your party, including your mercenary. When you decide to totally reset your offensive, make sure you leave the minimap of your opponent if he has you namelocked; leaving the minimap breaks namelock.